Saturday, 15 November 2014

WWE 2K15

WWE 2K15

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WWE 2K15
PS4WWE2k15cover.jpg
PS4 cover art featuring John Cena
Developer(s)Visual Concepts
Yuke's
Publisher(s)2K Sports
Distributor(s)Take-Two Interactive
SeriesWWE 2K
Platform(s)Xbox 360
PlayStation 3
Xbox One
PlayStation 4
Release date(s)PlayStation 3, Xbox 360
  • NA October 28, 2014
  • EU October 31, 2014
PlayStation 4, Xbox One [1]
  • NA November 18, 2014
  • EU November 21, 2014
Genre(s)Professional wrestling
Fighting
Mode(s)Single player
Multiplayer
WWE 2K15 is a wrestling simulation video game developed by Visual Concepts andYuke's and published by 2K Sports. The game is the latest in the WWE 2K series and released on October 28, 2014 North America and will be released on October 31, 2014 in Europe for the PlayStation 3and Xbox 360, whilst it will be released onPlayStation 4 and Xbox One on November 18, 2014 in North America and November 21, 2014 in Europe. The cover featuresJohn Cena and is the first in the series to use the new WWE logo, which was introduced exclusively for the WWE Network before being expanded to being used on all WWE programming in February 2014.
It was announced on July 14 that Stingwould be the game's pre-order bonus as two playable characters: One being the black and white Crow-inspired persona and the other being his surfer gimmick with the blond flattop hairstyle.[2] A collector's edition of the game was announced on August 4. It includes premium packaging, a collectable art card hand-signed by Hulk Hogan, an exclusive Funko "Hollywood" Hulk Hogan vinyl figure, a piece of the ring canvas from Hogan's appearance on WWE Monday Night Raw on March 10, 2014, two playable pre-order launch-exclusive Hulk Hogan characters (nWo "Hollywood" Hulk Hogan and modern day Hulk Hogan), and the two playable Sting characters. There are only 25,000 collector's editions being made and they are only available for PlayStation 4 and Xbox One.[3]

Gameplay

WWE 2K15 is meant to signify the start of a new generation, turning the franchise into a true wrestling game rather than "a fighting game with WWE Superstars in it." A new chain wrestling mini-game has been implemented (exclusive to current generation consoles only) to make matches play out more realistically. Pressing the grapple button at the beginning of the match will initiate a collar-and-elbow tie up. From there, each opponent will press one of three face buttons to place their opponent into a side headlock, a wrist lock or a waist lock with a rock-paper-scissors style outcome. (Headlock beats Wrist lock, Wrist lock beats Waist lock, Waist lock beats Headlock.) Whomever wins will place their opponent in the corresponding hold while both players rotate the right analog stick to find a "sweet spot". If the attacker finds it first, they'll perform a move, if the defender finds it first, they'll gain the upper hand. Additionally, the attacking wrestler can strike or wrench the opponent's limb, making it harder for them to find the sweet spot. This mini-game only happens 2-3 times during the match and can be turned off via the options menu. Strikes have returned to their normal speed with improved collision and selling animations from the opponent. Unlike in previous games, superstars will not stand up immediately after taking a bump or slam, the player must rotate the right analog stick in order to stand up.
Also new to the series is a three-tier stamina meter which controls the pace of a match. Each move that is performed, especially striking and running, will drain the stamina meter. During the first tier, the wrestler will be full of energy and perform moves easily. During the second tier, the wrestler will begin to slow down. In the third tier, the wrestler will be completely exhausted, even being unable to perform their finishing moves should it drop too low. Although the stamina meter cannot be turned off, stamina will slowly regenerate as long as a meter is not depleted and can be adjusted to drain more slowly. The game's submission system has been revamped. The "Breaking Point" gauge has been replaced with a two part circular gauge. The mechanic of the system remains mostly the same, but players only have to mash a single button rather than all four. Wake-up taunt finishers are now known as "Charged Finishers" which combines the taunt & finisher into a single animation by pressing the finisher button when the opponent is grounded. Signature moves can now be stored as well. Catch and Catapult finishers have also returned. Both fighting styles and skill sets have been brought in to ensure that the characters behave more like their real-life counterparts. For example, high flyers like Rey Mysterio will not do power moves and will focus on diving and springboard moves while giants like Big Show cannot climb the turnbuckle and will focus on power moves. Superstars who cannot climb to the top rope can climb to the second rope and deliver moves such asBret Hart's elbow drop or Big Show's slingshot body splash.

Match Types

Match Types for all versions have been significantly enhanced. The Steel Cage Match, has a new escape system in which players will have to tap the buttons repeatedly to escape as fast as possible, with the amount of stamina also having an effect at the speed of which players will escape. The Hell in a Cell match now allows the usage of weapons obtained from under the ring. New match types (only playable in Showcase Mode) include the Three Stages of Hell match and the Casket Match.

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